Fragments of Time VR

A breathtaking VR experience for Meta Quest that transports users to pivotal moments in history, starting with 7th century Makkah, with future episodes exploring other historic periods.

Project Overview

Fragments of Time VR is an innovative virtual reality experience that transports users back to 7th century Makkah, offering an unprecedented glimpse into this pivotal period of history. As the lead developer and project manager, I guided a talented team in creating this groundbreaking experience that seamlessly blends high-fidelity 180° VR video with interactive elements.

Using Unreal Engine 5, we developed a unique approach that combines pre-rendered 8K VR footage with real-time interactive elements. The experience features an AI-powered guide (LifeSpark system) and an interactive 2D map, creating an immersive illusion of freely exploring ancient Makkah. This technical innovation allows us to deliver cinematically beautiful visuals while maintaining the interactive nature of VR.

The project was developed by MetaCampus Tech LTD, with sponsorship from E-Corn LLC, drawing inspiration from Everstar Studio's vision. Our small but dedicated team of five core members, including 3D artists and Unreal Engine developers, completed this ambitious project in just two months, from February to March.

Project Details

Timeline

Research
Dec 1st 2024 - Jan 1st 2025
Planning
Jan 1st 2025 - Feb 1st 2025
Development
Feb 1st 2025 - Mar 31st 2025
Q&A
Apr 1st 2025 - Apr 15th 2025

Technologies

Unreal Engine 5 Custom AI System (LifeSpark) Virtual Reality Meta Quest 180 VR Rendering HISplayer

Project Status

95% Beta Testing

Project Playthrough

Key Features

  • High-fidelity 180° VR video rendered in 8K
  • Interactive AI guide powered by LifeSpark system
  • Dynamic 2D map integration
  • Seamless blend of pre-rendered and real-time content
  • Historically accurate architectural reconstructions
  • Original musical score
  • Educational narrative experience

Project Development

Team Composition

The project was brought to life by a talented team including:

Core Team

  • 3x 3D Artists
  • 1x Unreal Engine Developer
  • Project Lead (myself)

Outsourced Specialists

  • 1 Musician
  • 2 Historical Researchers

My Roles

  • Project Director
  • System Architect
  • Experience Designer
  • AI Developer

My Contributions

Project Leadership

  • Led the ideation and conceptualization process
  • Designed the overall project architecture
  • Managed project planning and timeline development
  • Handled hiring and team assembly
  • Oversaw project management and milestone tracking
  • Coordinated with contractors (directors, musicians, researchers)

Technical Contributions

  • Personally developed the LifeSpark AI system
  • Integrated various project components into the final product
  • Designed the user experience flow
  • Wrote the narrative for the project trailer
  • Co-created the musical score